/*
 * Copyright (C) 2005 - 2013 MaNGOS <http://www.getmangos.com/>
 *
 * Copyright (C) 2008 - 2013 Trinity <http://www.trinitycore.org/>
 *
 * Copyright (C) 2006 - 2013 ScriptDev2 <http://www.scriptdev2.com/>
 *
 * Copyright (C) 2010 - 2013 ProjectSkyfire <http://www.projectskyfire.org/>
 *
 * Copyright (C) 2011 - 2013 ArkCORE <http://www.arkania.net/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
 SDName: Boss_Celebras_the_Cursed
 SD%Complete: 100
 SDComment:
 SDCategory: Maraudon
 EndScriptData */

#include "ScriptPCH.h"

#define SPELL_WRATH                 21807
#define SPELL_ENTANGLINGROOTS       12747
#define SPELL_CORRUPT_FORCES        21968

class celebras_the_cursed: public CreatureScript {
public:
    celebras_the_cursed() :
            CreatureScript("celebras_the_cursed") {
    }

    CreatureAI* GetAI(Creature* pCreature) const {
        return new celebras_the_cursedAI(pCreature);
    }

    struct celebras_the_cursedAI: public ScriptedAI {
        celebras_the_cursedAI(Creature *c) :
                ScriptedAI(c) {
        }

        uint32 Wrath_Timer;
        uint32 EntanglingRoots_Timer;
        uint32 CorruptForces_Timer;

        void Reset() {
            Wrath_Timer = 8000;
            EntanglingRoots_Timer = 2000;
            CorruptForces_Timer = 30000;
        }

        void EnterCombat(Unit * /*who*/) {
        }

        void JustDied(Unit* /*Killer*/) {
            me->SummonCreature(13716, me->GetPositionX(), me->GetPositionY(),
                    me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 600000);
        }

        void UpdateAI(const uint32 diff) {
            if (!UpdateVictim())
                return;

            //Wrath
            if (Wrath_Timer <= diff) {
                Unit *pTarget = NULL;
                pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
                if (pTarget)
                    DoCast(pTarget, SPELL_WRATH);
                Wrath_Timer = 8000;
            } else
                Wrath_Timer -= diff;

            //EntanglingRoots
            if (EntanglingRoots_Timer <= diff) {
                DoCast(me->getVictim(), SPELL_ENTANGLINGROOTS);
                EntanglingRoots_Timer = 20000;
            } else
                EntanglingRoots_Timer -= diff;

            //CorruptForces
            if (CorruptForces_Timer <= diff) {
                me->InterruptNonMeleeSpells(false);
                DoCast(me, SPELL_CORRUPT_FORCES);
                CorruptForces_Timer = 20000;
            } else
                CorruptForces_Timer -= diff;

            DoMeleeAttackIfReady();
        }
    };
};

void AddSC_boss_celebras_the_cursed() {
    new celebras_the_cursed();
}
